Designer(s) | Brett Clements Phillip Tanner |
---|---|
Actor(s) | David Whitney as The Gatekeeper |
Publisher(s) | Flying Bark Productions |
Publication date | 8 July 2004[1] |
Genre(s) | Horror and terror |
Players | 3–6 |
Setup time | 1–2 minutes |
Playing time | up to 49 minutes |
Skill(s) required | Dice rolling Strategy |
The Gatekeeper's duty was to play prison guard to a pack of unearthly creatures .. keeping them securely locked away from the real world.
I dreamed up the characters; researched them (most are based on historical characters, with the exception of Hellin).
Question: What is the 'full' story on Hellin? Is there anymore to her back-story, or if there is not, would you be willing to add to it? Brett Clements: Hellin is the most evil character I created for Nightmare. Her name, a play on 'in hell'. I can't imagine what that would be like (hell that is) nor would I like to. And so she remains unfinished; leaving her to your imagination. I think the unknown is scarier than reality.
Baron Samedi, the zombie, is named after the ancient Arawak Indian God of the Dead.
The Countess Elizabeth Bathory, the vampire, was a Hungarian noblewoman .. who is believed to have murdered and drunk the blood of .. [about] six hundred and fifty virgin girls.
Khufu, the mummy, is based on an actual Fourth Dynasty Egyptian Pharaoh.
Gevaudan, the werewolf, is based around as actual Frenchman who was literally hunted by armies of people for supposedly carrying the sickness of lycanthropy.
The Gatekeeper is entirely the creation of Brett Clements and is based around the cemetery gate-keepers of the 17th or 18th Century, people who literally used to guard the cemeteries from grave robbers and such.
[Philip Tanner] has been working on Atmosfear since 1995.
On July 8, the new DVD boardgame Atmosfear: The Gatekeeper will hit the shelves.
Nightmare was resurrected as the DVD game Atmosfear in 2004, and sold 60,000 copies in just six months.
Atmosfear .. has notched up 600,000 in worldwide sales since its release in 2004.
Unlike the linear-based storytelling format dictated by videotape, the deep data pockets of DVD allow more than 300 varied storylines and responses from the Gatekeeper, so no game truly plays the same way twice.